
Phrixus Zephyr
Federal Defence Union
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Posted - 2008.07.25 11:27:00 -
[2]
Originally by: Mitsuni Abashadoni While I won't scream at the top of my lungs that all these changes are bad, it would be nice if Nozh could explain how they think these changes will achieve all the speed goals. Particularly I'd like to see how you think you'll achieve the last;
Originally by: "Nozh" Guerrilla warfare must remain a viable combat tactic.
In the current game state, this is mainly achieved with nano setups, which enable you to travel fast, move into enemy territory, hit targets of opportunity, and when the inevitable blob arrives, you run like hell. This is pretty much the only way small corps and gangs have to hurt larger enemies, and it's more or less the only viable solo tactic. Gatecamping also works to a certain point, but you're hardly mobile, so it's not exactly Guerilla Warfare.
There are currently quite a few effective counters to speed tanking ships, chiefly Minmatar Recons and neutralizing ships. The problem is that the people don't want to sacrifice an alt or a corpmate in a recon with webs, or fitting that heavy neut that will save their battleships, because it makes them less effective at ratting or whatever they do. Well, welcome to our world. I'd love to have more DPS on my Vagabond, but it's a trade-off. I have virtually no tank but my speed, and if you use tactics that have been debated to death, you can at least make me run.
As to risk vs. reward; I run around in a ship worth 3-400 mill, with a billion worth of implants in my head, I'm willing to take the risk, while the "zoot zoot, omg speed tanking is lame"-crowd is unwilling to sacrifice a highslot that can save their ass.
Please CCP; at least explain how you want to achieve viable guerilla warfare with these changes, because as I see it, you're about to kill the last small gang warfare tactic there is.
An explination on how a small gang is suppose to escape from the all too common jumpbridgeing titan that DD's you once you've aggroed and are bubbled.
If you're flying against an alliance known for using its Titans at every opportunity. Ie, all of them. Your only options should you agro and get bubbed are speed and BS. BS gangs generally arn't small, they're certainly not guerilla and they more often than not get caught or trapped by the local blob.
People complain about speed but 95% of the time its the only realistic option if you want to fly with less than 15-20 people and not expect certain death.
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Phrixus Zephyr
Federal Defence Union
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Posted - 2008.07.25 11:53:00 -
[3]
Edited by: Phrixus Zephyr on 25/07/2008 11:53:24
Originally by: Martin Mckenna
Originally by: Viper ****zIe CCP have effectively killed small gang/solo PvP in EVE if even half of these changes go though.
Glad to see the company that stands firm hasn't caved to uneducated whines yet again.
LoL
If your saying the only way to solo/small gang pvp is to nano your ship up your mental.
All CCP have done here is nerfed your style of play. Adapt.
Don't troll for the sake of trolling, Martin.
Any Tri pilot passing comment on nanos is laughable, considering it was our bread and butter.
So what are the other options? RR BS? Which needs at least 10 people, including scout and tackle, even then you're pushing it. There are reasons people choose nano over RR. Firstly you cover more than 20 jumps in an hours. You don't get forced to log off by the first gang bigger than you and you don't get your way barred by DDing titans and bubbles. Bearing in mind this change makes plated BS even slower so bubbles will be even more dangerous.
So please. What is 'your style of play' id really like to know.
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